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Nodes

The Nodes dock edits configuration and behavior for the object selected in the project tree. Open Entity Nodes for initial settings, or Behavior Nodes for event-driven actions. Drag nodes from the sidebar's Node List onto the canvas.

Nodes keep their parameters beside the flow they control. Connect output terminals to inputs and follow their labels to see when the next node runs. The Branches list lets you focus on a particular entry flow. Node groups are identified by color; hover catalog entries for help.

Use pan and zoom to navigate, and global Undo/Redo for edits. Inline text commits on Return. Expanded multiline text saves with Ctrl+Enter and cancels with Escape.

While the game runs, node and connection highlights show execution, event rows show received values, and compact status text reports results. Time Range borders show the current condition independently of execution. Template and instance graphs have separate feedback and live updates.

Start with Behavior Nodes, the node reference, and examples. Errors appear in Debug.

See Entity Nodes for identity, appearance, input bindings, and template/instance configuration.