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Tile Picker

Tile Picker

The Tile Picker dock is the main asset browser and assignment dock for map work. It is used to:

  • browse project tiles, tile groups, and node groups
  • organize them in collections
  • preview and select the current tile source
  • apply or clear that source on geometry
  • open the pixel editor or node graph editor via Edit / Maximize

The currently selected source is used by the Apply Tile button in the dock toolbar, by Clear Tile, and by tools such as Rect.

Sources

The tile picker can show several source types:

  • Tile: a single authored pixel tile
  • Tile Group: an authored grouped source made of several tiles
  • Node Group: a procedural grouped source generated from a tile graph

All three can be selected from the tile picker. A single tile can be applied directly, while groups can be applied as grouped surface content where supported.

Tabs And Views

The tile picker is not just one flat list anymore. It supports several views:

  • Project: all project tiles and groups
  • Collections: curated views of shared assets with their own board layout
  • Treasury: installed reusable content

Collections are views, not copies. The same tile or group can appear in several collections, but each collection keeps its own board placement.

Entering Groups

Double-clicking a tile group opens it inside the tile picker so you can inspect its member tiles.

Inside a group:

  • you can select individual member tiles
  • those member selections can be applied as normal single-tile sources
  • pressing Escape leaves the group again

Node groups are edited in the node graph editor rather than directly inside the tile picker board.

Node groups can also be used as reusable graph layers inside other node graphs. That layering workflow is described in Tile Node Graph.

Applying Sources

Apply Tile

Apply the currently selected source from the tile picker.

Behavior:

  • in normal geometry editing, it assigns the selected source to the currently selected geometry/material slot
  • in Region geometry, if the current action exposes HUD material slots, it assigns the selected source to the currently selected action icon slot instead
  • on screens, it keeps the existing screen-specific material assignment behavior

Use this together with the HUD icon selection to decide which slot is being edited.

Clear Tile

Clear the currently selected tile/material slot.

Behavior:

  • in normal geometry editing, it removes the current geometry source assignment
  • in Region geometry, if the selected action exposes HUD material slots, it clears the current action icon slot instead
  • on screens, it keeps the existing screen-specific material clearing behavior

Maximize Behavior

The Edit / Maximize action is context-sensitive:

  • if a tile is selected, Eldiron opens the pixel tile editor
  • if a node group is selected, Eldiron opens the tile node graph editor

See:

Authoring Mode

If Authoring mode is enabled in the tool strip, the tile picker is replaced by the Authoring dock for tile-backed map contexts. This lets you edit narrative metadata instead of tiles.