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Tile Picker

Tile Picker

The Tile Picker dock is the main asset browser and assignment dock for map work. It is used to:

  • browse project tiles
  • organize them in collections
  • preview and select the current tile source
  • copy the selected tile UUID from the dock toolbar
  • apply or clear that source on geometry
  • open the pixel editor with the top-right dock control

For single tiles, Edit Tile Meta can assign an alias and gameplay tags. The alias identifies the visual tile anywhere a tile_id-style source is accepted, including set_tile(...); it does not trigger events. Gameplay tags describe behavior and trigger entered_tile and left_tile character events when a character crosses a painted 2D tile placement.

The currently selected source is used by Copy Tile ID, Apply Tile, and Clear Tile in the dock toolbar, and by tools such as Rect. Copy Tile ID places the quoted UUID on the system clipboard for use in settings, scripts, and other source fields.

Tiles And Collections​

The picker shows individual tile assets, including animated and fully transparent tiles. Use the Project tab to browse all project tiles. Custom Collections provide curated views with their own board layout. Collections reference shared assets; adding a tile to a collection does not copy it.

The Collections menu creates collections, manages membership, and imports or exports local .eldiron_tiles collection files. The legacy Treasury tab and its online package workflow have been removed.

Empty Cells And New Tiles​

Click any vacant board cell to select it. The selected cell has a white outline and becomes the destination for the New Tile action. In a collection, the new tile is also added to that collection. Clicking an empty cell does not create a tile until you apply the creation action.

Use New in the picker toolbar to select the New Tile action and configure its size and animation frames. Existing fully transparent tiles remain selectable and editable. Click a tile to select an asset, or press Escape while the picker has focus to clear selection.

Tile Groups and their nested editing and grouped placement workflows have been removed. Older projects convert groups to ordinary image tiles while keeping the original member tiles available individually. Existing per-cell surface assignments remain in place.

Applying Sources​

Apply Tile​

Apply the currently selected source from the tile picker.

Behavior:

  • in normal geometry editing, it assigns the selected source to the currently selected geometry/material slot
  • in Region geometry, if the current action exposes HUD material slots, it assigns the selected source to the currently selected action icon slot instead
  • on screens, it keeps the existing screen-specific material assignment behavior

Use this together with the HUD icon selection to decide which slot is being edited.

Clear Tile​

Clear the currently selected tile/material slot.

Behavior:

  • in normal geometry editing, it removes the current geometry source assignment
  • in Region geometry, if the selected action exposes HUD material slots, it clears the current action icon slot instead
  • on screens, it keeps the existing screen-specific material clearing behavior

Opening The Integrated Editors​

Select a tile and use the top-right Edit / Maximize Dock control (Cmd/Ctrl + [) to open the pixel tile editor.

Use the adjacent Restore Dock control (Cmd/Ctrl + ]) to return to the normal editor/dock split.

See:

Authoring Mode​

If Authoring mode is enabled in the tool strip, the tile picker is replaced by the Authoring dock for tile-backed map contexts. This lets you edit narrative metadata instead of tiles.