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Actions

Actions do the real work in the Eldiron Creator. From maximizing the dock widget to creating geometry or switching cameras. It is a centralized system which only displays actions which are currently applicable (depending on the selected geometry, project tree item and camera).

Actions listed in blue represent camera based actions, red actions are applicable to the current content of the geometry editor, while yellow actions are applicable to the content of the dock widget.

If the Automatic mode is enabled, selecting an action (or changing the parameter of an action) will automatically execute it. If the automatic mode is disabled, you need to click the Apply button manually to execute the action.


Camera Actions

Editing Camera

Shortcut: Ctrl/Cmd + 2

Switch to the top-down 2D editing view while remaining in the current region.

Orbit Camera

Shortcut: Ctrl/Cmd + 3

Enable the orbitable 3D camera for inspecting and placing geometry in the region.

Iso Camera

Shortcut: Ctrl/Cmd + 4

Use the isometric editor camera for layout and readability checks.

First-Person Camera

Shortcut: Ctrl/Cmd + 5

Jump into a first-person preview of the region. This also clears any active surface-edit overlay so the scene renders cleanly.

Editing Slice

Offsets the slice plane (-5..5) when in 2D editing without an active surface, letting you peek through layered geometry.


Geometry Editor Actions

Create & Select

Create Linedef

Connect the two selected vertices with a linedef (manual creation to avoid unintended sector auto-detection).

Create Sector

Form a sector from ≥3 selected vertices (ordered clockwise) or a closed set of selected linedefs. Adds default floor/ceiling surfaces so tiles can be applied immediately.

Create Center Vertex

Add a vertex at the centroid of each selected sector—handy for arches, props, or snapping guides.

Split

If a linedef is selected, split it at midpoint. If two vertices are selected, insert a linedef between them.

Toggle Rect Geometry

In 2D view (no surface selected), toggle rectangular placement helpers for geometry edits. The dock state is left unchanged.

Edit Geometry

Extrude Linedef

Shortcut: Alt + E

Extrude selected linedefs by distance (signed) and angle (degrees around the edge axis). Can emit front/back faces when surfaces exist.

Extrude Sector

Shortcut: Alt + E

Push selected sectors along their normal. Params: toggle surface extrusion (only when a surface is selected), depth, and open back to leave the rear uncapped for facades or interiors.

Add Arch

Bend each selected linedef into a quadratic arch. Params: height (bulge) and segments (curve resolution).

Recess

Shortcut: Alt + R

Cut a recess into the active profile surface. Params: depth, target front/back face, and cap/jamb tiles chosen via two icons (shows the textures that will be stamped).

Relief

Shortcut: Alt + E

Emboss the active profile surface outward. Params mirror Recess: height, target (front/back), and cap/side tiles.

Gate / Door

Shortcut: Alt + G

Carve an inset opening in the profile surface and fill it with a tile. Params: inset, repeat/scale mode, gate/door tile icon, and speed/behavior flags (hidden, locked, secret) stored on the sector.

Set Editing Surface

Shortcut: Alt + U

Choose which face of the selected sector is being profiled (front/back/left/right/top/bottom depending on view). This updates overlays in 3D.

Clear Profile

Shortcut: Alt + G

Remove any stored profile operation (profile_op) from selected sectors. This restores a flat face.

Toggle Editing Geometry

Shortcut: Ctrl/Cmd + T

Show or hide the 3D editing overlay geometry. Toggling this also refreshes the overlay.

Object Properties

Edit Vertex

Single-vertex editor. Params: name, X/Y/Z, terrain control toggle, terrain smoothness radius (wider, smoother terrain influence), tile picker for a billboard at the vertex, and tile size. Writes terrain_control, smoothness, source, and source_size into vertex properties.

Edit Linedef

Rename the selected linedef (keeps geometry intact).

Edit Sector

Edit one selected sector. Params: name, item string (spawned content), visible toggle, terrain mode (none / exclude / ridge), and ridge shaping params: ridge height, ridge plateau width, ridge falloff distance. Ridge options control crest height, flat top width, and smoothing distance for terrain deformation.


Dock Actions (Tiles)

All tile actions require the Tiles dock to be active.

Edit / Maximize

Shortcut: Ctrl/Cmd + [

Maximize the active dock. The Tile Picker reveals the pixel editor when maximized.

Minimize

Shortcut: Ctrl/Cmd + ]

Restore a maximized dock to normal size.

Palette

Clear Palette

Empty the palette and reapply it project-wide. Undo is supported.

Import Palette

Open a file requester for Paint.NET .txt palettes; load colors into the project palette at the currently selected palette index. Undo is supported.

Tiles

New Tile

Create a tile sized 8–64 px with 1–8 frames, filled with the currently selected palette color.

Duplicate Tile

Clone the currently selected tile, including all frames and material data.

Copy Tile ID

Copy the selected tile’s UUID to both the internal and system clipboard.

Edit Tile Meta

Set tile role, blocking flag (2D collisions), and tags for the currently selected tile in the tile picker.

Set Tile Material

Shortcut: Alt + A

Apply material values to every pixel of the tile textures. Params: roughness, metallic, opacity, and emissive.

Remap Tile

Map every pixel to the closest palette color while preserving alpha and leaving magenta (255,0,255) transparent pixels untouched.

Clear Tile

Remove tile sources from selected sectors (clears the source property).

Apply Tile

Shortcut: Alt + A

Assign the selected tile to the selected sectors. Param: mode = repeat or scale. This applies to floor or ceiling depending on the active HUD icon.

Import VCode / Export VCode

Round-trip tile and pixel-editor data via VCode modules using the file requester.