Pixel Tile Editor
The Pixel Tile Editor is Eldiron’s integrated pixel editor for authored tiles.
It opens when:
- a single tile is selected in the tile picker
- and you use Edit / Maximize
Changes are reflected immediately in the project and on the map.
What It Edits
The pixel editor works on authored tile textures and their frames. It is used for:
- painting tile pixels directly
- editing animated tile frames
- selecting and pasting pixel regions
- updating the final tile that is used in 2D and 3D
Undo / redo is tile-based. Each tile has its own undo stack.
Core Tools
The editor currently has these core tools:
- Draw Tool (
D): paint pixels with the current color - Fill Tool (
F): flood-fill connected pixels - Eraser Tool (
E): clear pixels to transparency - Selection Tool (
S): create, add, or subtract rectangular selections
If a selection exists, drawing, filling, and erasing are limited to that selected area.
Useful Shortcuts
Cmd/Ctrl + C: copy selected pixels, or the whole tile if nothing is selectedCmd/Ctrl + X: cut the current selectionCmd/Ctrl + V: paste image data as a paste previewEnter: apply the current paste previewEscape: cancel the current paste previewH: flip horizontallyV: flip verticallyF: activate FillE: activate EraserSpace: toggle animated preview
Paste preview and direct drawing are separate modes. While paste preview is active, place or cancel it first, then continue painting.
Materials And Normals
Tiles in Eldiron are used in both 2D and 3D, so the final tile data also carries packed material data and normals.
For authored pixel tiles:
- editing changes the visible tile texture directly
- normals are generated from the tile texture/material data path used by Eldiron
Procedural node groups use the node graph editor instead and can generate height-driven normals from graph output.