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Overview

This chapter and its sub-sections describe the tools available in Eldiron Creator.

Map Tools Specifics

Some tools are specifically designed for map editing and display a common HUD. These include:

  • Object Tool
  • Vertex Tool
  • Linedef / Edge Tool
  • Sector / Face Tool
  • Rect Tool

The tool strip also contains mode toggles below the main map tools:

  • Authoring
  • Text Play
  • Palette Tool

Terminology

  • Geometry Objects: Editable 3D objects made from vertices and faces (edited via the Object Tool).
  • Vertices: Points that define the corners of 2D map geometry or 3D objects (edited via the Vertex Tool).
  • Linedefs / Edges: Lines that connect vertices in 2D, edges on 3D objects, or face-local 3D surface lines for detail/cutout actions (edited via the Linedef / Edge Tool).
  • Sectors: Areas enclosed by edges in 2D, or faces on 3D objects (edited via the Sector / Face Tool).

You can navigate the map using:

  • Trackpad: Swipe to move around.
  • Arrow keys: Move the view in any direction.
  • Mini-map: Click on the mini-map in the Region section to jump to a location.
  • Mouse wheel / Trackpad + Ctrl (Mac: Command): Zoom in and out.

HUD Overview

HUD

  • The upper-left corner of the HUD shows the current map position. In 3D views it falls back to the selected geometry position when the cursor is not hovering geometry and displays enough decimal precision for the smallest grid snap steps.
  • The numbers 1 ... 6 represent grid snap steps:
    • 1 = one world unit
    • 2 = half a world unit
    • 3 = one quarter of a world unit
    • 4 = one eighth of a world unit
    • 5 = one sixteenth of a world unit
    • 6 = one thirty-second of a world unit
  • In 3D views, the HUD keeps these shortcut labels compact and shows the active snap step beside them. The , / . shortcuts step through the same snap subdivisions.
  • Smaller snap steps help create detailed maps, while larger snap steps are useful for general layouts.
  • In 3D Object mode, the HUD also contains MOVE / SIZE controls for the active object gizmo.

Keyboard Shortcuts

When the map view has focus, you can use number keys (1-6) on your keyboard to quickly switch between grid snap steps, instead of clicking on the HUD.

In 3D geometry views you can also use:

  • O: Object Tool
  • V: Vertex Tool
  • E: Linedef / Edge Tool
  • F: Sector / Face Tool
  • M: Move object gizmo
  • S: Size object gizmo

These 3D tool shortcuts are resolved contextually, so in-tool commands such as vertex fill (F), edge-loop selection (L), object rotation (R), and tile application (T) keep working when their matching geometry is selected. Defaults can be changed from Game / Shortcuts.

The Game / Shortcuts document stores overrides by stable action id:

[shortcuts]
"tool.object" = "O"
"tool.vertex" = "V"
"tool.edge" = "E"
"tool.face" = "F"

For direct 3D geometry editing shortcuts, see Object Tool.

Tile Icons And Geometry Modes

The icons in the upper-right corner of the HUD are tool-specific and allow you to assign tiles to the selected geometry using the Apply and Remove buttons.

With the Palette Tool, the lower picker area shows the Palette dock instead:

  • a palette board for selecting and reordering palette entries
  • a material inspector for roughness, metallic, opacity, and emissive
  • Apply Color and Clear actions for palette-based assignment

Direct 3D Geometry Editing

The direct 3D path uses editable geometry objects as the main construction model.

In 3D views:

  • Object Tool selects whole 3D geometry objects.
  • Vertex Tool selects object vertices.
  • Linedef / Edge Tool selects object edges and draws face-local surface lines for ridges, grooves, and cutouts.
  • Sector / Face Tool selects object faces.

This keeps the familiar 2D tool vocabulary while changing the 3D behavior to direct object, face, edge, and vertex editing.

Authoring Mode

The tool strip also contains an Authoring toggle. When enabled, contexts that would normally show the Tiles dock show the Authoring dock instead.

Authoring mode lets you enter TOML metadata for selected sectors, linedefs, entity instances, and item instances.

For the full workflow and metadata format, see Authoring.

Palette Mode

The Palette Tool is another bottom-row mode toggle. When enabled, contexts that would normally show the Tiles dock keep the Palette dock visible instead.

Palette mode is used for:

  • editing project palette entries
  • changing palette material properties
  • applying palette-index sources to geometry

For the full workflow, see Palette Tool.