Overview
This chapter and its sub-sections describe the tools available in Eldiron Creator.
Map Tools Specifics
Some tools are specifically designed for map editing and display a common HUD. These include:
- Selection Tool
- Linedef Tool
- Sector Tool
- Rect Tool
Terminology
- Vertices: Points that define the corners of geometry (edited via the Vertex Tool).
- Linedefs: Lines that connect vertices (edited via the Linedef Tool). Used to create walls, doors, or paths.
- Sectors: Areas enclosed by edges (edited via the Sector Tool). Used to create floors, ceilings, or other surfaces.
Navigation
You can navigate the map using:
- Trackpad: Swipe to move around.
- Arrow keys: Move the view in any direction.
- Mini-map: Click on the mini-map in the Region section to jump to a location.
- Mouse wheel / Trackpad + Ctrl (Mac: Command): Zoom in and out.
HUD Overview

- The upper-left corner of the HUD shows the current map position, which is also marked by a yellow rectangle on the map.
- The numbers 1, 2, ..., 0 represent subdivisions of the map:
- 1 = Largest subdivision (for broad layouts)
- 10 = Smallest subdivision (for fine details)
- Larger subdivisions help create detailed maps, while smaller subdivisions are useful for general layouts.
Keyboard Shortcuts
When the map view has focus, you can use the number keys (1-0) on your keyboard to quickly switch between subdivisions, instead of clicking on the HUD.
Tile Icons
The icons in the upper-right corner of the HUD are tool-specific and allow you to assign tiles to the selected geometry using the Apply and Remove buttons.
Authoring Mode
The tool strip also contains an Authoring toggle. When enabled, contexts that would normally show the Tiles dock show the Authoring dock instead.
Authoring mode lets you enter TOML metadata for selected sectors, linedefs, entity instances, and item instances.
For the full workflow and metadata format, see Authoring.