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Region Settings

Region Settings are stored as TOML and control region-level editor/runtime behavior.

Terrain

Enable terrain rendering for the region and define the default terrain tile:

[terrain]
enabled = true
tile_id = "27826750-a9e7-4346-994b-fb318b238452"
  • enabled: turns terrain on/off for the region.
  • tile_id: default tile used for terrain rendering.

Preview

You can hide sector geometry in the editor preview by name pattern:

[preview]
hide = ["KeepRoof*"]
  • * is a prefix wildcard.
  • KeepRoof* matches names like KeepRoof, KeepRoofA, KeepRoof_Upper.

This is useful in isometric editing when you want to hide roof sectors while working on interiors. These preview filters are editor-only and are not applied in the in-game runtime view.