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Screens

Screens are special maps that define the visible area of your game, i.e. your game UI.

Design screens with the same map tools you already use:

  • Linedef Tool and Sector Tool: carve areas, name sectors to turn them into widgets.
  • Rect Tool: add background decorations.

Screen Widgets

Each sector shows up as an item in the project tree; selecting it opens the widget editor where you can set the role and configure widget attributes (see widgets).